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Deep-Reinforcement-Learning-Based Resource Allocation for Cloud Gaming via Edge Computing

  • Central South University

Research output: Contribution to journalArticlepeer-review

Abstract

Compared with cloud computing, edge computing is capable of effectively solving the high latency problem in cloud gaming. However, there are still several challenges to address for optimizing system performance. On the one hand, the unpredictable bursts of game requests can cause server overload and network congestion. On the other hand, the mobility of players makes the system highly dynamic. Although existing research has studied game fairness and latency separately to improve the Quality of Experience (QoE), a tradeoff between fairness and latency has been largely ignored. Furthermore, how to balance network and computing load is identified as another constraint during optimization. Focusing on latency, fairness, and load balance simultaneously, we propose an adaptive resource allocation strategy through deep reinforcement learning (DRL) for a dynamic gaming system. The experimental results have demonstrated that the proposed algorithm outperforms the traditional optimization methods and classical reinforcement learning algorithms in solving complex multimodal reward problems.

Original languageEnglish
Pages (from-to)5364-5377
Number of pages14
JournalIEEE Internet of Things Journal
Volume10
Issue number6
DOIs
StatePublished - Mar 15 2023

ASJC Scopus Subject Areas

  • Signal Processing
  • Information Systems
  • Hardware and Architecture
  • Computer Science Applications
  • Computer Networks and Communications

Keywords

  • Cloud gaming
  • deep reinforcement learning (DRL)
  • edge computing
  • software-defined networking

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