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Prompt-to-Animation: Generating Cognitively-Grounded Facial Expressions with LLMs

  • Bryn Mawr College

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Expressive facial animation depends on models that can convey subtle, context'dependent emotions. Procedural methods often rely on manually-tuned heuristics, while data'driven techniques are constrained by the diversity of their training data. This paper explores the zero-shot potential of large language models (LLMs) to generate facial animations. Using the cognitively-grounded Ortony-Clore-Collins (OCC) model as a framework, we designed 110 text-based scenarios and evaluated the ability of different LLMs - Gemini-2.5 Pro, GPT-4o, and Llama 3.1-8b - to generate corresponding facial animations using the Facial Action Coding System (FACS). A perceptual user study confirmed that animations from Gemini-2.5 Pro were highly recognizable, with participants successfully matching facial expressions to the correct context at rates significantly above chance. A quantitative analysis of the generated Action Units (AUs) indicated both consistency within each OCC emotion category and diversity across different scenarios. Further analysis revealed that the emotional expressions group into six clusters: happiness, sadness, anger/disgust, fear/surprise, shame, and neutral. This work demonstrates a viable, lightweight pipeline connecting textual narrative directly to motion generation without requiring custom training or large-scale motion capture datasets.

Original languageEnglish
Title of host publicationProceedings MIG 2025 - 18th ACM Conference on Motion, Interaction and Games
EditorsRobert W. Sumner, Fabio Zund, Sophie Jorg, Nuria Pelechano
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400722363
DOIs
StatePublished - Dec 2 2025
Event18th Annual ACM SIGGRAPH Conference on Motion, Interaction, and Games, MIG 2025 - Zurich, Switzerland
Duration: Dec 3 2025Dec 5 2025

Publication series

NameProceedings MIG 2025 - 18th ACM Conference on Motion, Interaction and Games

Conference

Conference18th Annual ACM SIGGRAPH Conference on Motion, Interaction, and Games, MIG 2025
Country/TerritorySwitzerland
CityZurich
Period12/3/2512/5/25

ASJC Scopus Subject Areas

  • Computer Science Applications
  • Human-Computer Interaction
  • Education

Keywords

  • Emotions
  • Facial Action Coding System
  • Facial animation
  • Large Language Models
  • OCC Model

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