TY - GEN
T1 - Towards Understanding Personality Expression via Body Motion
AU - Sonlu, Sinan
AU - Doǧan, Yalim
AU - Ergüzen, Arçin Ülkü
AU - Ünalan, Musa Ege
AU - Demirci, Serkan
AU - Durupinar, Funda
AU - Güdükbay, Uǧur
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - This work addresses the challenge of data scarcity in personality-labeled datasets by introducing personality labels to clips from two open datasets, ZeroEGGS and Bandai, which provide diverse full-body animations. To this end, we present a user study to annotate short clips from both sets with labels based on the Five-Factor Model (FFM) of personality. We chose features informed by Laban Movement Analysis (LMA) to represent each animation. These features then guided us to select the samples of distinct motion styles to be included in the user study, obtaining high personality variance and keeping the study duration and cost viable. Using the labeled data, we then ran a correlation analysis to find features that indicate high correlation with each personality dimension. Our regression analysis results indicate that highly correlated features are promising in accurate personality estimation. We share our early findings, code, and data publicly.
AB - This work addresses the challenge of data scarcity in personality-labeled datasets by introducing personality labels to clips from two open datasets, ZeroEGGS and Bandai, which provide diverse full-body animations. To this end, we present a user study to annotate short clips from both sets with labels based on the Five-Factor Model (FFM) of personality. We chose features informed by Laban Movement Analysis (LMA) to represent each animation. These features then guided us to select the samples of distinct motion styles to be included in the user study, obtaining high personality variance and keeping the study duration and cost viable. Using the labeled data, we then ran a correlation analysis to find features that indicate high correlation with each personality dimension. Our regression analysis results indicate that highly correlated features are promising in accurate personality estimation. We share our early findings, code, and data publicly.
KW - Activity recognition and understanding; Computing methodologies
KW - Animation
KW - Artificial intelligence
KW - Computer graphics
KW - Computer vision
KW - Computing methodologies
KW - Motion processing
UR - https://www.scopus.com/pages/publications/85195602044
UR - https://www.scopus.com/pages/publications/85195602044#tab=citedBy
U2 - 10.1109/VRW62533.2024.00123
DO - 10.1109/VRW62533.2024.00123
M3 - Conference contribution
AN - SCOPUS:85195602044
T3 - Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
SP - 628
EP - 631
BT - Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
Y2 - 16 March 2024 through 21 March 2024
ER -