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Towards Understanding Personality Expression via Body Motion

  • Sinan Sonlu
  • , Yalim Doǧan
  • , Arçin Ülkü Ergüzen
  • , Musa Ege Ünalan
  • , Serkan Demirci
  • , Funda Durupinar
  • , Uǧur Güdükbay
  • Bilkent University

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This work addresses the challenge of data scarcity in personality-labeled datasets by introducing personality labels to clips from two open datasets, ZeroEGGS and Bandai, which provide diverse full-body animations. To this end, we present a user study to annotate short clips from both sets with labels based on the Five-Factor Model (FFM) of personality. We chose features informed by Laban Movement Analysis (LMA) to represent each animation. These features then guided us to select the samples of distinct motion styles to be included in the user study, obtaining high personality variance and keeping the study duration and cost viable. Using the labeled data, we then ran a correlation analysis to find features that indicate high correlation with each personality dimension. Our regression analysis results indicate that highly correlated features are promising in accurate personality estimation. We share our early findings, code, and data publicly.

Original languageEnglish
Title of host publicationProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages628-631
Number of pages4
ISBN (Electronic)9798350374490
DOIs
StatePublished - 2024
Event2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 - Orlando, United States
Duration: Mar 16 2024Mar 21 2024

Publication series

NameProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024

Conference

Conference2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
Country/TerritoryUnited States
CityOrlando
Period3/16/243/21/24

ASJC Scopus Subject Areas

  • Human-Computer Interaction
  • Media Technology
  • Modeling and Simulation

Keywords

  • Activity recognition and understanding; Computing methodologies
  • Animation
  • Artificial intelligence
  • Computer graphics
  • Computer vision
  • Computing methodologies
  • Motion processing

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