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What's next? the new era of autonomous virtual humans

  • Mubbasir Kapadia
  • , Alexander Shoulson
  • , Cory D. Boatright
  • , Pengfei Huang
  • , Funda Durupinar
  • , Norman I. Badler
  • University of Pennsylvania

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution

Abstract

This paper identifies several key limitations in the representation, control, locomotion, and authoring of autonomous virtual humans that must be addressed to enter the new age of interactive virtual world applications. These limitations include simplified particle representations of agents which decouples control and locomotion, the lack of multi-modal perception in virtual environments, the need for multiple levels of control granularity, homogeneity in character animation, and monolithic agent architectures which cannot scale to complex multi-agent interactions and global narrative constraints. We present this broad perspective with the objective of providing the stimulus for an exciting new era of virtual human research.

Original languageEnglish
Title of host publicationMotion in Games - 5th International Conference, MIG 2012, Proceedings
PublisherSpringer Verlag
Pages170-181
Number of pages12
ISBN (Print)9783642347092
DOIs
StatePublished - 2012
Event5th International Conference on Motion in Games, MIG 2012 - Rennes, France
Duration: Nov 15 2012 → Nov 17 2012

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7660 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference5th International Conference on Motion in Games, MIG 2012
Country/TerritoryFrance
CityRennes
Period11/15/12 → 11/17/12

ASJC Scopus Subject Areas

  • Theoretical Computer Science
  • General Computer Science

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